Repository

s1gmamale1/apple-design-skills

5 skills · 5 total installs

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Install every skill from this repository$ npx skills add s1gmamale1/apple-design-skills
Repository directory

Skills

5 of 5
1apple-designUse when building, restyling, critiquing, or making any interface feel Apple-grade / premium / Cupertino-quality, or when you need Apple's design philosophy (Human Interface Guidelines — clarity, deference, depth), the 2025 Liquid Glass design language, or a map into deep Apple references. This is the HUB; route to apple-design-foundations/-materials/-motion/-os/-web/-backend/-tactics for specifics. Keywords: apple design, HIG, human interface guidelines, design philosophy, clarity deference depth, liquid glass, iOS 26, macOS Tahoe, visionOS, apple-grade, premium UI, cupertino, design system, make it look apple.1
2apple-design-foundationsUse when choosing colors, typography, or layout/spacing for an Apple-style interface — semantic & dynamic system colors, Display P3 wide gamut, dark mode, the San Francisco type family, Dynamic Type, the 8-point grid, safe areas, and bento layouts. Part of the apple-design family. Keywords: apple color, semantic colors, system colors, label color, systemBlue, P3 wide gamut, dark mode, SF Pro, San Francisco font, New York serif, dynamic type, type scale, tracking, 8pt grid, 4pt, spacing, safe area, layout margins, bento grid, readable content width.1
3apple-design-interactionUse when deciding HOW an Apple-style interface should BEHAVE — the functional UX/interaction logic, not the looks. Navigation-model decisions (push vs sheet vs modal vs tab vs popover vs split-view vs full-screen, back behavior, deep-linking, state restoration), state & feedback behavior (loading/skeleton timing, empty/error/disabled states, optimistic UI, pull-to-refresh, pagination), perceived-performance rules (latency thresholds, instant feedback, prefetch, progressive loading), input/focus/keyboard/pointer handling + hit-target affordances, and scroll-as-input decisions (when cinematic scroll helps vs hurts, scroll affordance, momentum, inertia, scroll-jacking prohibition, scroll-driven UX decision). Part of the apple-design family. Keywords: navigation model, push pop, sheet vs modal, tab bar, back behavior, deep link, state restoration, loading state, skeleton, empty state, optimistic UI, pull to refresh, perceived performance, latency threshold, prefetch, focus order, keyboard navigation, hit target, affordance, pointer vs touch, scroll as input, scroll affordance, momentum, inertia, scroll-jacking, when cinematic scroll, scroll-driven UX decision.1
4apple-design-motionUse when animating an Apple-style interface — spring physics, the signature smooth/snappy/bouncy springs, fluid interruptible transitions, hero/continuity transitions, gestures (swipe, drag, context menu, Dynamic Island, swipe actions), haptic feedback, control/loading micro-interactions, and the web aliveness primitives (continuous scroll-progress motion + pointer-reactive sugar). Part of the apple-design family. Keywords: apple animation, spring, springs, damping fraction, response, fluid interface, interruptible, matchedGeometryEffect, zoom transition, hero, gesture, swipe to dismiss, drag, velocity handoff, context menu, haptics, taptic engine, sensory feedback, micro-interaction, button press, prefers-reduced-motion, css linear() spring, easing, scroll-progress, scroll progress mapping, damped scroll, scroll smoothing, mapRange, magnetic button, tilt, pointer-reactive, spotlight.1
5apple-design-tacticsUse when you need Apple's accessibility / inclusive-design bar (VoiceOver, Dynamic Type reflow, Reduce Motion/Transparency, contrast, 44pt targets, WCAG 2.2 AA) or its marketing / persuasion / brand tactics (whitespace as luxury signal, product-as-hero photography, the confident benefit-led copy voice, pricing presentation & anchoring, the one-idea-per-section reveal cadence). Part of the apple-design family. Keywords: accessibility, a11y, VoiceOver, dynamic type, reduce motion, prefers-reduced-motion, reduce transparency, prefers-contrast, focus-visible, WCAG, inclusive design, curb-cut, marketing, brand, copywriting, persuasion, whitespace, pricing anchoring, product photography, hero headline, reveal cadence, keynote.1