hairline-create

Use when someone asks for a new Hairline figure, or runs /hairline-create with an idea. Draws one isometric line figure that answers the pointer, in the style and on the engine of @lucasmarkes/hairline, and hands it over as a single self-contained HTML file.

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SKILL.md

Hairline: create a figure

You are making one figure in the Hairline style: an isometric line drawing, built from rounded solids in a single stroke, that answers the pointer. It ships as one HTML file with nothing to install. The six figures of @lucasmarkes/hairline are the bar; examples/terrain.js and examples/riffle.js are two of them, in the format you will write.

You write one thing: the figure. The engine (kernel.js) and the page (bench.html) are fixed. Never edit them, never paste a changed copy of them, and never write again what the kernel already gives you.

Every file named below is in this skill's folder. The figure and the page are written in the person's working directory: run build.mjs, validate.mjs and look.mjs from there, by their path in this folder.

1. Concept

Read concepts.md. It has a section for an empty state and one for a figure drawn from a mark. Then offer two or three concepts, one line each:

Name. The object. What the pointer does to it. What the read-out says. Where the tour stops.

Wait for the person to pick. Skip this step only when they arrived with the object and the gesture already chosen. If there is nobody to ask, take the concept with the strongest rest pose and say which you took.

One figure, one idea. A concept that needs a label to be understood is not a concept yet.

2. Build

  1. Read rules.md. The ten rules are not advice: a figure that breaks one is not finished.
  2. Read the index at the top of kernel.js: the comment under the hash line, down to var HL. It lists everything you may call. Do not read the code under it.
  3. Read the example nearer your concept: examples/terrain.js for a continuous field, examples/riffle.js for discrete items.
  4. Write the figure as <name>.js in the person's working directory, in the shape of the examples: take what you need from HL, define mount({ stage, svg, read }, value) returning { set, destroy }, and end the file with hairline({ name, means, rules, range, tour, mount }).
    • name: lowercase, one word or hyphenated.
    • means: one sentence, 140 characters at most, saying what the figure shows. It is the line under the stage.
    • rules: the numbers of the rules this figure leans on most.
    • range: the one number the slider drives, at intensity 0, 0.5 and 1. The middle one is the default, and the three move one way. mount's value, and the value that set(value) gets when the slider moves, is this number: the figure's own, read on range, not 0 to 1.
    • tour: the three to six viewBox points the unseen pointer visits when the page plays, or null to leave; the lap a stranger sees with no hand on the page. Literal [x, y] numbers, at least one of them a point. The figure never plays itself: the page's play button and the package do.
  5. Assemble it: node build.mjs <name>.js writes hairline-<name>.html, and so does each run of look.mjs in step 3. Without Node, copy bench.html and put the contents of kernel.js where /*KERNEL*/ is and your figure where /*FIGURE*/ is, by file operation, changing nothing else.

3. Check

  1. node look.mjs <name>.js --answer x,y,z --edge x,y,z, the points being world points of your figure, as look.md says. It builds the page, validates it, takes the eight pictures on one sheet, hairline-<name>-look.png, and checks the frame, the read-out and the console. Fix every line it prints as failed, and run it again until it exits 0.
  2. Read look.md, then the sheet, and answer its questions. Fix what fails, then go back to 1.

look.mjs needs a browser and installs playwright-core once, outside this folder. Without one, check with node validate.mjs hairline-<name>.html after each build and do the look as look.md says under "Without a browser". Without Node, read the list of checks at the top of validate.mjs and answer each one from your code.

Do not hand over a page the validator rejects. Do not say the look is done if you did not look.

4. Hand over

Publish hairline-<name>.html as an artifact if you can. If you cannot, leave the file where the person can open it and say where it is. Then say, one line each:

  • the metaphor: what the object is, and what the pointer does to it;
  • the rules it leans on;
  • the tour: where it stops, in order;
  • anything you could not verify (no Node, no browser), plainly.

Then ask the person to press play on the page, or open it with ?play=1, and say whether the lap tells the figure's story. If there is nobody to ask, say the tour was not judged.

5. Adjust

When the person asks for a change, edit only <name>.js, then run look.mjs again and read the new sheet. The tenth version is held to the same bar as the first. A change to the lap is a change to tour alone.

What goes wrong

If you catch yourselfDo this instead
adding a label, a number or a letter to the drawingsay it with geometry (rule 10); names go to read.textContent
reaching for a colour, a fill or a glowmove one stroke from sil to hi (rule 04)
writing a timer, a requestAnimationFrame or a CSS animationregister(stage, tick), with springs or tweens (rules 07 and 08)
testing the pointer against what is drawn right nowtest it against the rest or target pose (rule 01)
drawing a box with twelve edgesprism of two rounded rings: a silhouette and one crease (rule 09)
drawing a part as a plain rounded blockgive it the features that make it what it is, the ones you named in the concept (concepts.md)
leaving rest flat, empty, or symmetric because that was easycompose it: rest is the thumbnail (rule 05)
stamping a mark on a box to say whose it isbuild the mark as the object, or leave it out (concepts.md, "From a mark")
editing the kernel or the bench to make something workthe figure is wrong; change the figure
making the tour visit every part in turnthree stops that each show a different answer, then a leave: a lap is a sentence, not an inventory
letting in a second ideacut it: one figure, one idea