polyhaven-texture-apply

Apply realistic PBR textures from PolyHaven to any Blender object. Supports metals, wood, concrete, fabric, and more. Trigger when asked to texture an object, apply a material from PolyHaven, make something look like metal/wood/marble, or change object surface.

Installs1deduplicated source total
8-week historyLatest recorded total per week
GitHub stars—source repository
UpdatedOct 04, 2026normalized snapshot

SKILL.md

PolyHaven Texture Apply

Downloads a full PBR texture set (diffuse, roughness, normal, displacement) from PolyHaven and applies it to a specific object in the Blender scene.

How to Run

node polyhaven-texture-apply/scripts/polyhaven-texture-apply.js --object Mesh_0 --texture brushed_metal
node polyhaven-texture-apply/scripts/polyhaven-texture-apply.js --object Cube --texture marble_01 --resolution 2k
node polyhaven-texture-apply/scripts/polyhaven-texture-apply.js --search metal

Options

OptionDescriptionDefault
--objectBlender object name to apply texture torequired
--texturePolyHaven texture asset IDrequired
--resolutionTexture resolution: 1k, 2k, 4k2k
--scaleUV mapping scale1.0
--portBlender MCP port9876
--searchSearch PolyHaven textures by keywordnone

Popular Textures

  • brushed_metal — Brushed aluminum/steel
  • carbon_fiber — Carbon fiber weave
  • marble_01 — White marble
  • wood_cabinet_worn_long — Aged wood
  • concrete_wall_003 — Raw concrete
  • leather_red_02 — Red leather
  • fabric_pattern_07 — Woven fabric