polyhaven-material-swap
Cycle through multiple PolyHaven materials on a product and render each variant. Great for showing color/finish options. Trigger when asked to show material variants, swap textures, create color options, show finish comparisons, or render product in different materials.
SKILL.md
PolyHaven Material Swap
Applies multiple PolyHaven PBR textures to the same object one by one and renders each — perfect for showing product finish variants (matte black, glossy white, brushed metal, marble, etc.).
How to Run
node polyhaven-material-swap/scripts/polyhaven-material-swap.js --object Mesh_0 --textures "marble_01,brushed_metal,carbon_fiber" --output ~/Desktop/variants
node polyhaven-material-swap/scripts/polyhaven-material-swap.js --object Mesh_0 --preset metals --output ~/Desktop/metals
Options
| Option | Description | Default |
|---|---|---|
--object | Blender object name | required |
--textures | Comma-separated PolyHaven texture IDs | required (or use --preset) |
--output | Output directory for rendered images | required |
--preset | Texture set: metals, woods, stones, fabrics | none |
--resolution | Texture resolution: 1k, 2k | 2k |
--render-width | Render image width | 1920 |
--render-height | Render image height | 1080 |
--samples | Render samples | 64 |
--port | Blender MCP port | 9876 |
Presets
- metals — brushed_metal, rusty_metal, painted_metal_02, corrugated_iron
- woods — wood_cabinet_worn_long, plywood, bark_brown_02, wood_floor
- stones — marble_01, concrete_wall_003, rock_face, gravel_floor_02
- fabrics — fabric_pattern_07, leather_red_02, denim_fabric, burlap_01