Install every skill from this repository$ npx skills add arjun988/blender-skills
Repository directory
Skills
93 of 93
#Skill8W activityInstalls
1character-artistAAA character modeling for human anatomy, stylization, facial topology, clothing, hair, and animation-ready meshes. Use for game characters, facial expressions, and production character assets in Blender via MCP.92archvizarchviz is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.73blender-modelerCore Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP.74riggingProduction rigging in Blender with armatures, IK/FK, constraints, weight painting, mechanical rigs, facial rigs, and drivers. Use before animation on deforming assets via MCP.75stylized-stylestylized-style is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.76vehicle-artistvehicle-artist is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.77analog-found-footage-horroranalog-found-footage-horror is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.68animationGame-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.69apocalypse-worldsapocalypse-worlds is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.610biome-worldsbiome-worlds is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.611body-horror-stylebody-horror-style is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.612brutalist-moodbrutalist-mood is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.613chibi-stylechibi-style is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.614comic-book-stylecomic-book-style is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.615cosmic-eldritch-horrorcosmic-eldritch-horror is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.616environment-artistAAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Use for game-optimized environments, storytelling through space, and modular asset pipelines in Blender via MCP.617export-pipelineProduction export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP.618folk-horror-stylefolk-horror-style is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.619genre-strategy-simgenre-strategy-sim is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.620geometry-nodesBlender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. Use for procedural asset generation and instancing pipelines via MCP.621godot-exportgodot-export is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.622hair-groomHair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Use for characters, creatures, and real-time hair cards via MCP.623hand-painted-stylehand-painted-style is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.624hard-surfacehard-surface is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.625hd-2d-stylehd-2d-style is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.626horror-stylehorror-style is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.627indie-horror-aestheticsindie-horror-aesthetics is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.628isometric-styleisometric-style is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.629lowpoly-stylelowpoly-style is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.630mascot-puppet-horrormascot-puppet-horror is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.631psx-horror-stylepsx-horror-style is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.632qa-reviewProduction QA gate for Blender assets using viewport screenshots, validation checklists, naming audits, and ship/no-ship verdicts via MCP.633retro-16bit-styleretro-16bit-style is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.634retro-8bit-styleretro-8bit-style is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.635sci-fi-punk-worldssci-fi-punk-worlds is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.636set-dressingSet dressing and environmental storytelling placement for interiors and exteriors using prop density, narrative clusters, and readability rules via MCP.637unity-exportunity-export is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.638vegetation-artistvegetation-artist is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.639vfx-fxvfx-fx is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.640voxel-stylevoxel-style is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.641cartoon-stylecartoon-style is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.542character-archetypescharacter-archetypes is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.543collision-proxyCollision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.544creature-artistAAA creature modeling for fantasy, aliens, monsters, and organic creature design with believable anatomy and movement. Use for creature blockouts, muscle flow, bone structure, and animation-ready creature assets in Blender via MCP.545dark-gritty-mooddark-gritty-mood is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.546dream-surreal-mooddream-surreal-mood is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.547fantasy-worldsfantasy-worlds is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.548frutiger-aero-stylefrutiger-aero-style is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.549genre-action-combatgenre-action-combat is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.550genre-metroidvania-roguelikegenre-metroidvania-roguelike is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.551genre-open-world-sandboxgenre-open-world-sandbox is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.552genre-puzzle-platformergenre-puzzle-platformer is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.553genre-racing-sportsgenre-racing-sports is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.554genre-soulslikegenre-soulslike is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.555genre-stealthgenre-stealth is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.556historical-worldshistorical-worlds is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.557lightinglighting is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.558lod-pipelineDedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP.559materialsBlender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders. Use for look development, material reuse, and production shading in Blender via MCP.560neon-retrofuturismneon-retrofuturism is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.561noir-stylenoir-style is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.562pixel-art-stylepixel-art-style is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.563procedural-modelingProcedural asset creation for rocks, buildings, vegetation, roads, terrain, pipes, cables, and sci-fi panels using Geometry Nodes and modifier-based workflows in Blender via MCP.564renderingrendering is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.565scene-assemblyLarge scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP.566stop-motion-craft-stylestop-motion-craft-style is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.567texture-workflowProduction texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization. Use for game-ready texture pipelines in Blender via MCP.568uv-workflowProduction UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts. Use when preparing meshes for texturing and engine export in Blender via MCP.569vector-stylevector-style is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.570visual-console-erasvisual-console-eras is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.571anime-styleanime-style is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.172asset-optimizationValidates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.173camera-cinematographycamera-cinematography is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.174cloth-simGarment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.175compositingcompositing is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.176cozy-wholesome-moodcozy-wholesome-mood is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.177dream-weirdcore-styledream-weirdcore-style is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.178genre-card-party-idlegenre-card-party-idle is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.179genre-narrative-vngenre-narrative-vn is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.180genre-rpggenre-rpg is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.181genre-shootergenre-shooter is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.182genre-survivalgenre-survival is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.183liminal-space-styleliminal-space-style is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.184lookdevlookdev is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.185manga-stylemanga-style is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.186minimalist-styleminimalist-style is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.187painterly-stylepainterly-style is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.188physics-simphysics-sim is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.189prop-artistEveryday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props. Use when hard-surface is too sci-fi/mechanical and the asset is a grounded prop.190realistic-stylerealistic-style is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.191retopologyProduction retopology for animation-ready, low-poly, quad-dominant meshes with proper edge loops and efficient polygon flow. Use after sculpting or high-poly modeling before rigging and UV work in Blender via MCP.192sculptingBlender sculpting for organic and hard surface detail using Dyntopo, multiresolution, brushes, alpha workflow, wrinkles, and damage. Use when high-frequency surface detail is needed before retopology in Blender via MCP.193unreal-exportunreal-export is published by arjun988/blender-skills. Review its source instructions before using it in an agent workflow.1